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Viceroy Sam (talk | contribs) (Base up and Base down.) |
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BO is Base out, BI is Base in, BU is Base up and BD is Base down. | BO is Base out, BI is Base in, BU is Base up and BD is Base down. | ||
= Rounding = | ==Rounding== | ||
You will note that most prescriptions will round to the nearest quarter diopter. This is the level of precision available in standard pre-ground lenses, which make glasses cheaper and faster to make than custom ground lenses. You may have a more precise prescription if it is written for specific lens grinding systems, or a less precise prescription it is written for contacts. | You will note that most prescriptions will round to the nearest quarter diopter. This is the level of precision available in standard pre-ground lenses, which make glasses cheaper and faster to make than custom ground lenses. You may have a more precise prescription if it is written for specific lens grinding systems, or a less precise prescription it is written for contacts. | ||
= Contacts Vs Glasses = | ==Contacts Vs Glasses== | ||
Your prescription is specifically written for either contacts or glasses. [[Vertex Distance]] plays a role in effective lens strength, so the contacts which sit closer to your eye may be written as a weaker prescription than glasses. Vertex Distance is hard to measure, and contacts may act differently as the eye adapts to them, so if you have a strong lens your optometrist may need to do additional refraction tests with the contacts in and adjust your prescription slightly. | Your prescription is specifically written for either contacts or glasses. [[Vertex Distance]] plays a role in effective lens strength, so the contacts which sit closer to your eye may be written as a weaker prescription than glasses. Vertex Distance is hard to measure, and contacts may act differently as the eye adapts to them, so if you have a strong lens your optometrist may need to do additional refraction tests with the contacts in and adjust your prescription slightly. | ||
= See also = | ==See also== | ||
* [[Normalized]] | * [[Normalized]] | ||
* [[Differentials]] | * [[Differentials]] |